Scientist Guide in Plants Vs Zombies Garden Warfare 2

The scientist is a support zombie in all Garden Warfare games. He is the healer of the team as Sunflower is to the plant side. The scientist has a healing beam that can heal anyone within a certain range of them but they also can defend themselves with their shotgun-like weapon. Scientists can also get out of sticky situations with their warp ability. In this guide, we go over the Scientist’s abilities and each variant’s weapons to help give you an edge over the competition in Plants Vs Zombies Garden Warfare 2. Here at Duck Blogs, we are committed to giving you the best and most unbiased video games news, reviews, and tips to get you that edge you need. If you have any questions or ideas for new articles feel free to contact us or write in the comments today.

Scientist Basics and Abilities

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The Scientist’s main weapon is of course the Goo Blaster. This shotgun is an up close and personal weapon which means that you should get close to take down plants. As a Scientist, your whole goal is to make sure your team is top up on health and not dead, so make sure to watch for that. Scientists have the same health as the Sunflower but play a completely different style as appose to Sunflowers. Sunflowers have a primary weapon that is more for mid to long-range fights while scientists need to be up close and personal. The Scientist’s ability kit provides you all with abilities to get you into the fight as well as get you out of the fight when you need it.


  • Heal Beam of Science – This healing beam links to the targeted player and as long as you are within range then it will continue to heal them until one of you dies or you change targets.
  • Warp – Warp teleports you a short distance
  • Sticky Explody Ball – You throw a ball that sticks to surfaces as well as plants and explodes.

Alternate abilities are different than your typical abilities. These abilities you can either get through playing the game or you can buy them when Rux has them in his inventory. Most characters have these types of abilities so make sure to choose an ability that best suits your character and playstyle.

  • Zombie Heal Station – You place down a station that heals all zombies in the area including you. You can tell it’s working by the purple substance it is spitting out. Zombie Heal Station replaces the Heal Beam of Science slot.
  • Armored Heal Station – This variant of the heal station works in the same way as the normal zombie heal station but it has more health and it self-destructs after a while. The Armored Heal Station replaces the Heal Beam of Science slot.
  • Energy Warp – The Energy Warp turns you into pure energy and you can move around for a short time while taking no damage. The Energy Warp replaces the Warp slot.
  • Mega Heal Bomb – With this ability, you can throw a huge bomb that rolls and explodes into a burst of healing after a short time. The Mega Heal Bomb replaces the Sticky Explody Ball slot.

Scientist Variants

In total there are 9 variants of the Scientists and we will go over each one and how they are different than the original.

Dr. Toxic

Dr. Toxic shoots toxic damage that deals with damage over time. He also deals damage to anyone that gets close to him.

  • Deals toxic damage

Marine Biologist

This variant uses a dolphin as his gun.

  • He shoots faster than the base variant


The Physicist shoots electric energy that chains through multiple enemies.

  • This variant has a long-range weapon compared to other variants
  • Deals electric damage


This variant is super up close and personal. He needs to pretty be in the faces of the plants to deal with any damage to the plants

  • Deals massive damage the closer to the plant


The Astronaut has a longer range and it’s a rapid-fire gun.

  • This variant shoots a single moon rock instead of a shotgun spread


Who doesn’t love gold and treasure coming out of their gun?

  • Shoots faster than the normal variant


This variant deals fire damage over time with his gun.

  • Deals extra damage with the fire


The Zoologist uses a fully automatic shotgun.

  • He has about the same range as a Chemist but deals less damage because the ammo count and rate of fire are faster.

Computer Science

The major nerd… Even tho I am too! But this is the legendary variant. He has a meter that when you get kills goes up and after it’s filled he goes into Crunch Mode which makes him move faster and deal more damage.

  • Has Crunch Mode

Scientist Character Upgrades

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Scientists get character upgrades every time you level them up to 5 and 9. When you get them to level 10 like every other character in the game you can upgrade them to a higher rank.

Here are the character upgrades and what they do


  • Health Regeneration Delay Upgrade (Level 5) – Lowers the time it takes before your health begins to regenerate
  • Speed Upgrade (Level 9) – Increases your movement speed


  • Health Regeneration Upgrade (Level 5) – Increases how fast your health regenerates
  • Reload Speed (Level 9) – Decreases the time it takes to reload your weapon


  • Ammo Upgrade (Level 5) – Increases your ammo clip
  • Reload Speed (Level 9) – Decreases the time it takes to reload your weapon


  • Damage Upgrade (Level 5) – Increases the damage dealt with your weapon

Super Elite

  • Health Upgrade (Level 5) – Increases your maximum health

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